
This is made even more impressive with the use of the Unreal Engine 4 graphics (Smite used Unreal Engine 3), interestingly the Unreal Engine itself that is used globally by a number of developers for their titles (TERA, BLESS, Borderlands 2, Bioshock Infinite) was actually developed by Epic Games themselves.Īnother element that separates the two games is the use of “items”, or in the case of Paragon “cards”. With various height levels from upper bridges and cliffs, to lower jungle areas, the map layout defines the combat more than anything else.
#Paragon game maps full#
When it comes to the maps one of the biggest things that separates Paragon from Smite, and really divides the all-too-straightforward “third person moba” title, is that Paragon utilized full vertical combat falling in line more with it playing like a third person shooter with MOBA mechanics. Paragon is currently working on some new modes but has no current release or details. Smite really pushes the boundaries with their mode design with the introduction of the new Adventures, including the most recent “Apollo’s Racer Rumble” which introduced a temporary Mario Kart style racing game collecting weapons and battling your way around a track. In contrast Smite seems to value maps and modes more with a variation of ten different modes and each having their own map that switches up number of players per team, number of lanes, and various other mechanics. The aggressive rollout of Heroes for Paragon helps in part due to their limitation on maps and game modes, with only the single “Monolith” map, a new revision of their old “Legacy” map, which is a traditional three lane base push with waves of minions. If both developers keep to these release schedules then Paragon will be on even footing with Smite for number of characters in about 11 years’ time.
#Paragon game maps Patch#
Smite releases a patch every two weeks with a new character coming every other patch, making it around one new God per month, slightly overshooting Paragon’s “one hero every 3 weeks” statement, but with it being early days we’ll see how they keep up with that. Smite was released for nearly 2 years before Paragon’s “open beta” began, so it’s not a surprise the older title covers more bases, though the introduction of Mac and Xbox One for Smite only came in 2016, though there are no current plans for Paragon to bridge into the other platforms, particularly Xbox One.Īs it stands Smite has a good head start on Paragon insofar as playable heroes, with a current roster of 86 deities that can be played from various real world pantheons, Paragon is already looking at a healthy 30 Heroes to choose from.
#Paragon game maps Ps4#
We’re pairing up two of the biggest third person MOBA titles on the market right now, SMITE (Hi-Rez Studios) and Paragon (Epic Games), a constant comparison and contest is made between these two due to their third person camera perspective (over a classic top down/isometric MOBA point of view), but there’s far more to both games than the third person label.īoth games are free to download and play for the various platforms they support with Smite being accessible on Windows, Mac, Xbox One and PS4 (and accessible through the Steam platform), and Paragon being spread between Windows and the PS4.
